Designing Meaningful Interactions: User Testing & Final Prototype

ASSIGNMENT For next week, please User test your prototype on 5 different users. Post your testing script and observations to your blog and modify your User experience based on what you learned in the testing process. Our final presentations next week should reflect improvements to your experience based on user testing.

Designing Meaningful Interactions: Prototyping

ASSIGNMENT Create a working prototype of your final product. It needs to have core features that can translate your idea (MVP). You do not need to have all the bells and whistles. Your prototype should be of sufficient viability to allow user testing.

Designing Meaningful Experience: Experience and User Journey Maps

ASSIGNMENT Create both a journey map and an experience map for your final project. Post your maps to your blog and your insights on what the process of creating these maps meant to your design process.

Designing Meaningful Interactions: Ideas and Personas

ASSIGNMENT Think about three different people you care about and identify an idea for each one for an interactive experience or application. Base your ideas on your insights into the person you are designing for. Do they like to cook, procrastinate, exercise consistently or spend time with family? What are their work and play habits? What frustrates them on a consistent basis or could help save them time or energy? Think about the unique behaviors of each person and identifyRead More

Designing Meaningful Interactions: Rough Prototype

Assignment: Design a physical object that can sit on a desk that allows a user to count up or down (one object accomplished both behaviors). The target audience is someone who wants to keep a numeric tally and have a physical reminder of their progress to display for themselves and others on their desk.

Designing Meaningful Interactions: Week One

Week One assignments: 1. Read pages 1-52 of The Design of Everyday Things by Donald A. Norman 2A. Have you ever fallen in love with an everyday object? 2B. Also post to your blog an example of a frustrating user experience. 3. Order a Pizza through the facebook messenger app

UXC General Assembly Project

January 15, 2018 Side Projects

During the UXC at General Assembly, I was required to come up with a problem to solve revolving around communication. My initial idea, was to develop an app that would help displaced populations communicate with family and friends. After researching the idea, and realizing that the scope of that project was too big for the course, I pivoted to creating a messaging app.

CL Animation: Final After Effects Animation

December 19, 2017 Comm Lab: Animation

I enjoyed working in After Effects, and while I still have a lot to learn about it, I’m happy with the final project that Kathy and I worked on.

CL Animation: Unreal Engine

December 19, 2017 Comm Lab: Animation

Previously, I’d downloaded a model from mixamo, and animated it in unreal engine. Recently, however, there was a problem with the assets, and I had to start over. I decided to create a model in fuse, and then rig and animate it in mixamo.

ICM Final Project

Title: Interactive Whack-a-Mole Description: A web project that, with serial connection, allows players to physically whack digital moles for points, bragging rights, and fun.